When Nvidia revealed their 20XX line up of graphics cards late last Summer, one of the biggest buzz words in the industry was RTX. Promising both real-time raytracing and DLSS you may recall that one of the biggest games ‘touted’ for this was the upcoming Shadow of the Tomb Raider.
With the game releasing a couple weeks before Nvidia dropped the 2080 and 2080 Ti on the market, not having RTX support wasn’t entirely surprisingly.
Fast forward 6-months, however, and the game was still lacking support for these graphical options. Well, not anymore!
In a report via Techpowerup, a new update to Shadow of the Tomb Raider has brought both ray tracing and DLSS support to the game! Well, I guess it’s better late than never!
Within the game, ray tracing offers users 4 basic options.
In the report, it is suggested that DLSS is currently only supported in two resolutions. Specifically 2560×1440 and 3840×2160 which are, as you probably know, already a bit demanding.
With this now representing what I believe to only be the 4th game to fully support all of the RTX features, however, I’m sure Pete here is looking forward to replicating his mammoth Division 2 RTX testing which you can check out here!
If you do, however, own a 20XX graphics card and Shadow of the Tomb Raider, why not give it a try yourself!
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