Shuhei Yoshida Reveals Why the PlayStation Vita Failed

Shuhei Yoshida, a former executive at Sony, recently shared his thoughts on why the PlayStation Vita failed. In an interview with the YouTube channel Kinda Funny Games, he discussed various aspects of the PlayStation ecosystem and revealed some behind-the-scenes details about the company’s decisions.
PlayStation Vita
According to Yoshida, the main reason for the Vita’s failure was resource allocation. Sony did not have enough development teams to support both the PlayStation Vita and the PlayStation 4. As a result, priority was given to the PS4. Design flaws also played a significant role. The console’s high production cost was influenced by unnecessary features like the rear touchpad and the OLED display. Proprietary memory cards further complicated matters, and removing the video connector, which had been part of the development kits, saved only a small amount of money while reducing the console’s functionality.
In the same interview, Yoshida also discussed topics like the value of remastered games, the absence of a remastered version of Bloodborne, and his concerns about PlayStation’s shift towards live-service games. He noted that Horizon Forbidden West sold significantly fewer copies than Horizon Zero Dawn, which he found surprising.
For more insights and details, it is recommended to watch the full interview with Shuhei Yoshida on Kinda Funny Games below: