Mod support has long been a major aspect of the Elder Scrolls series, and while this has remained the main focus for PC gamers, the feature slowly worked its way onto Xbox One too, and after much debate with Sony, it’s also made its way to PlayStation 4, albeit in a severely limited fashion.
Sony wouldn’t approve the modding system for the game, so it seems Bethesda has had to strike a new deal to get the functionality included but is the cost too high? Bethesda’s Pete Hines revealed that the games modding features cannot include any external assets on the PlayStation 4. This means no new textures, sound effects, models, you name it, all a no-go.
This means that the mods have to use in-game assets only, although that does include those of any DLC. It’s unclear if the game will still allow the use of custom scripts too, which are required for creating a lot of cool mods. If that’s the case, then you can expect simple modifiers of stats and weapons to be the only mods available.
The modding community is talented and persistent, so even with a limited tool set, you would be surprised what they can create. However, don’t expect anything on the same scale we’ve seen on the PC to appear on the PlayStation 4, it’s just not possible. Actually, that’s not true, it is possible, but Bethesda can only with within the rules set by their deal with Sony.
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