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Starfield Beta Update 1.14.74 Now Available – Full Patch Notes Revealed

Bethesda has just released the Starfield beta update 1.14.74 for PC players, bringing a host of fixes and improvements to the spacefaring RPG. This patch focuses primarily on squashing bugs, improving quest flow, and enhancing gameplay elements. Xbox Series X users will be happy to see the return of the uncapped frame rate option, promising a smoother and more responsive experience. Additionally, general performance and stability improvements have been implemented across the board, addressing issues that have cropped up since the release of the Shattered Space DLC.

One notable gameplay tweak addresses the Annihilator Particle Beam, preventing its damage-over-time effect from triggering unwanted companion reactions. Stealth gameplay has also been refined with improvements to the stealth bar’s functionality around NPCs. Furthermore, several quests have received targeted fixes, resolving issues that could block progression or cause critical items to go missing. The Tracker’s Alliance faction has undergone significant adjustments, including fixes to bounty tracking, target variety, and extortion mechanics.

Of course, this is just a beta release, so it’s likely to cause whole new bugs that they didn’t even consider, so if you’re unsure, you can wait for this to be refined as a main update release in the coming weeks.

Starfield Beta Patch 1.14.74 Release Notes

General

  • General performance and stability improvements.
  • The uncapped frame rate option is available again for Xbox Series X users.
  • The Message of the Day now displays more consistently on the Xbox.
  • Addressed an issue where some console commands did not disable certain achievements.
  • Shattered Space will now show ownership correctly for Steam users.

Gameplay

  • The Annihilator Particle Beam damage-over-time effect no longer triggers companion reactions.
  • Resolved a Leadership skill issue that could cause companions to not speak up.
  • Improved function of the stealth bar while around crowd NPCs.
  • Addressed an issue where destroyed ships could load in without collision.
  • Addressed an issue where loading a save that relied on missing content could place the Starfield player in an undesirable location.

Tracker’s Alliance

  • Roach will now accurately track the number of completed bounties.
  • Bounty targets will now appear in Akila, Gagarin, and Cydonia.
  • Fixed an issue where the player could receive additional credits by extorting the target and then killing them.
  • Bounty targets should now have a larger variety of appearances.
  • Bounty targets will now be removed after being dealt with and leaving the area.
  • Extorting or bribing a bounty target is no longer a guaranteed success.

Quests

  • The Starjacker: The correct quest objective will display when the player boards the Junker Watchdog.
  • Legacy of the Fang: Addressed an issue that could cause the key to no longer open the door if the player had left the area.
  • The Duel: If the Starfield player attacks Danika and gets arrested, they are now able to speak to her afterwards to complete the quest.
  • The Scaled Citadel: Anasko’s ID Key is now flagged as a quest item.
  • What Remains: Addressed an issue where having certain creations installed could make the hatch on The Oracle non-interactable.
  • What Remains: The Engineering Bay Access Card is now flagged as a quest item.
  • A House Divided: The doors in the Radiology center will stay unlocked during this quest if the player exits the area and returns.
  • A House Divided: The player can now obtain the keycard from Madri after the quest is completed.
  • Zealous Overreach: Fixed an issue that could occur if the Va’ruun Zealots at the exterior of Shadow Station Epsilon were killed before receiving the quest.
  • Zealous Overreach: Addressed an issue that could prevent the player from speaking to Razma or Viktor if the quest “Conflict in Conviction” is started at the same time.
  • Zealous Overreach: Vortex Phantoms will no longer spawn close enough to interrupt the negotiation scene.
Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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