The Last of Us Part 2 Remastered Patch 1.2 Released & Detailed

Naughty Dog has rolled out Patch 1.2 for The Last of Us Part II Remastered, delivering a comprehensive list of fixes and improvements aimed at enhancing the player experience. This latest update tackles a range of technical issues, from gameplay-impacting bugs to visual anomalies, demonstrating the developers’ commitment to polishing the critically acclaimed title on PlayStation 5 and PC.
Patch 1.2
Players diving back into the harrowing world of The Last of Us Part II Remastered will find a smoother and more stable experience thanks to the newly implemented Patch 1.2. This update directly addresses several frustrating bugs reported by the community, including problems with weapon firing, unintended automatic weapon discharge after stealth kills, and inconsistencies with NVIDIA DLSS Frame Generation. Beyond gameplay, the patch also resolves a host of visual glitches and stability concerns, ensuring a more immersive and less distracting journey through its compelling narrative.
The Last of Us Part 2 Remastered Patch 1.2 Release Notes
- Addressed a bug where players were unable to fire weapons on the first mouse click after using the mouse to restart a checkpoint.
- Fixed an issue where players would automatically fire their weapon when aiming after a stealth kill, if the Reload/Quick Throw/Use action was mapped to [R].
- Enabling NVIDIA DLSS Frame Generation in the launcher now increases the frame rate by the same amount as enabling it in the in-game Display menu.
- Addressed an issue where completing a No Return Challenge would not reward the player with the associated weapon skin.
- Refracted light in the aquarium is no longer affected by high frame rates, preventing it from being distracting and overly flashy.
- Resolved shadow pop-in issues on the side of a building and flickering in a blood stain on the floor of a building in the Capitol Hill area.
- Fixed a crash that could occur when loading into a cutscene with a wide Field of View setting.
- Resolved a bug that could cause Direct3D Invalid Call crashes.
- Fixed a bug that caused some username text on No Return leaderboards to appear as question marks.
- Resolved an issue that could cause dark lines to appear in volumetric fog during camera movement on ultrawide aspect ratios.
- Updated AMD FidelityFx to version 3.1.1 and resolved excessive jitter on Steam Deck when FSR Frame Generation is enabled.
- Addressed a bug where pressing ‘Reset to Default’ in the Graphics menu would cause the preset to incorrectly appear as ‘Custom’.
- Various fixes for visual bugs in ultrawide cinematics.
- Various stability improvements.
- Various localization fixes.
- Various UI bug fixes.