Ubisoft Looking Into Assassin’s Creed: Syndicate SLI Issues

/ 3 years ago

syndicate 970

Assassin’s Creed: Unity is one of the worst PC releases in recent memory and plagued by terrible optimization, bugs and instability. As a result, Ubisoft promised to learn from their mistakes and ensure Assassin’s Creed: Syndicate ran smoothly. Currently, the general consensus is quite good on modest hardware providing you disable NVIDIA’s advanced effects. On my own personal rig, I play at 3440×1440 with a single GTX 980 Ti and experienced stutter while opting for maximum settings. However, when selecting the High preset, everything runs beautifully at a stable 60 frames-per-second. SLI players aren’t as lucky and encountered a huge array of problems including hitching. One user proclaimed:

“This game EXPLICITLY advertised that it would scale well with SLI in the spec… and on NVIDIA cards at that! You even recommended the 970 as the card of choice in the recommended specifications and yet still, two 970;s in SLI perform worse than Unity. I am disappointed..”

Ubisoft’s Community Manager “Mr_Shade” addressed people’s concerns and said:

“The team are aware of the issue and are working to resolve it – it’s possible that NVIDIA will release driver updates to correct this, but in the mean time – please try using just one GPU for the game so you can play if that solution works for you”.

While Ubisoft’s intentions seem good, it’s just another example of a game with rubbish SLI support on launch. This shouldn’t be happening especially when you consider Assassin’s Creed: Syndicate is a bundled title with NVIDIA graphics cards. Perhaps, the development team feels SLI is such a niche audience, that they don’t need spend the time on properly coding for two GPUs.

Would you recommend SLI or is it not worth the hassle?

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4 Responses to “Ubisoft Looking Into Assassin’s Creed: Syndicate SLI Issues”
  1. Taylor Harris says:

    Hey! I’m the user that “proclaimed” that! Haha. I started the thread at Ubisoft’s forum. I’m just glad they responded so quickly. I think it’s a good sign.

  2. Remo Williams says:

    I can’t even play the game with SLI and surround (3 monitors). It crashes to the desktop after the loading screen every time. I’ve gone through Ubi’s standard support (re-install DirectX, VC++ redist., .NET Framework). The only thing that works is no SLI and 1 monitor. I’m using 2 Gigabyte G1 970’s by the way. Hard to believe this is 2015.
    Nvidia has promoted some games with seriously bad Nvidia support lately. Arkham Knight SLI will never be fixed. Someone at Nvidia is doing a piss-poor job in selecting games to promote with their cards.

  3. Adam Michaels says:

    The reason why people are riled up about SLI not working is because SLI has been “worth the hassle” for a long while now. Meaning, it is generally adopted by developers of graphics-intensive games specifically, and the price points of that market reflect on the viability of that option. On many games it is in fact necessary for having a “showroom” experience, with crazy physics, texture modding, 4k reso and multiple screens at 60 fps. All they had to do is test SLI one time to see there were huge problems. With consoles being their chief market, Ubisoft has seen it logistically fit to effectively turn their back on honoring a game-buying-determinant like SLI. Hilariously enough, a lack of SLI support in their would-have-been comeback assassin’s creed game is hardly the only graphics problem, which indicates a more systemic problem in prioritization of dev time. Hilariously ancient and amateur-ish popping textures on even the highest settings, broken nvidia gameworks, locked-fps physics… some these problems made unbelievably worse after the latest update.

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