Unity Engine Now Available For PlayStation Vita Development
Peter Donnell / 4 years ago
Unity Technologies announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition to Unity for PlayStation 3. This means that as of today, developers can now work on titles for the PlayStation Vita using one of the most popular gaming engines around. In addition to new titles, it also paves the way for developers to port titles that already exist using Unity over to the Vita with relative ease, given that they won’t have to recode the game to a new engine to port their titles.
Developers with a licensed developer agreement from SCE for PS Vita will now be able to deploy their game to PS Vita via the Unity engine and make use of platform-specific functionality including:
- Motion sensors
- Front and rear cameras
- Dual analog sticks
- Rear Touch pad
Furthermore, Unity for PS Vita will allow them to integrate the full suite of PSN features into their games, including Trophies, Friends and Matching functionality into their games. Unity for PS Vita allows developers to develop their game once, without rewriting the code from scratch; simply build and run it on the PS Vita devkit. Not only that, developers can now create both 2D and 3D games with Unity 4.3, animate almost anything with the native animation system Mecanim, and implement awesome graphics.
Hot on the heels of the announcement, one title is already released to support bot the PlayStation 3 and Vita using Unity, as Zoink! release their new title Stick It To The Man.
Thank you Unity for providing us with this information.
Image courtesy of Unity.