Ubisoft Montreal’s Creative Director Jonathon Morin revealed that Watch Dogs would not run at 60 frames per second on the Xbox One and PlayStation 4 next-generation consoles, but instead will only be running at 30 frames per second.
“Right now the frame-rate we’re focusing on [is] a steady 30[fps],” Morin said. “There’s always a balance, especially for open-world, between the simulation and the rest.”
“I think for where we are, the most important thing is the steadiness and [ensuring] that it’s always capped the same so when you play it, it feels right,” he added.
Although the frame-rate has been confirmed, there is still speculations on whether the native resolution would be 720p or full HD 1080p. Compared to the Wii U, the scaling is not that different, having games for Wii U play at 720p @ 30 FPS. At least the Wii U has its fair share of 1080p @ 60 FPS games on the market or soon to arrive, while everything announced to be released for the Xbox One and PS4, which is not from an indie company is stuck at 720p with 30 FPS.
We hope that the performance cap is due to the developers exercising cautions when dealing with this type of new hardware for the next gen consoles, otherwise the Xbox One and PS4 will be a disappointment to most gamers when having to play their favorite AAA titles on a 720p @ 30 FPS resolution giving the fact that 4K gaming is on the horizon.
Watch Dogs launches for the Xbox 360, PlayStation 3, Wii U, and PC on November 19th. The Xbox One and PS4 versions will be released as launch titles for those platforms and Ubisoft is expected to sell 6.2 million units.
Thank you NextPowerUp for providing us with this information.
Images and video courtesy of NextPowerUp.
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