Wolfenstein II System Requirements and PC Features Revealed

/ 3 years ago

Wolfenstein II System Requirements and PC Features Revealed

Bethesda Softworks‘ Wolfenstein II: The New Colossus is due out next week for the PC. Which is why to ensure your system is up to the task of blasting Nazis to kingdom come in 60+fps, the official system requirements have finally been revealed. Also, there are some PC-specific graphical upgrades that will not be on the console. This includes 4K resolutions, uncapped framerates, a field of view slider (70 to 120), as well as anti-aliasing options. Moreover, there will also be color-blind options support including Protanopia, Deuteranopia and Tritanopia settings.

Wolfenstein II System Requirements and PC Features Revealed

Plus, Bethesda is even confirming that Wolfenstein II: The New Colossus supports the Vulkan graphics API. Since Wolfenstein II uses the same idTech 6 engine as DOOM, it only makes sense that the requirements and features are similar. At the minimum, users must have an AMD FX-8350 or i7-3770 CPU with a GTX 770 4GB video card. The storage capacity requirement is not as crazy as current DOOM however, which is modest at only 55GB for now. Which is surprisingly fair considering there is 4K support natively.

Minimum System Requirements

  • CPU: Intel Core i7-3770/AMD FX-8350 or better
  • GPU: NVIDIA GTX 770 4GB/AMD Radeon R9 290 4GB or better
  • RAM: 8 GB
  • OS: Win7, 8.1, or 10 (64-Bit versions)*
  • Storage: 55GB

Recomended System Requirements

  • CPU: Intel Core i7-4770/AMD FX-9370 or better
  • GPU: NVIDIA GTX 1060 6GB/AMD Radeon RX 470 4GB or better
  • RAM: 16 GB
  • OS: Win7, 8.1, or 10 64-Bit*
  • Storage: 55GB

*AMD GPU drivers no longer support Windows 8.1

Anti-Aliasing Options

  • TAA
  • FXAA
  • SMAA

Aspect Ratio Support

  • 4:3
  • 16:9
  • 16:10
  • 21:9 (ultra widescreen)

Advanced Visual Settings

  • Lights
  • Shadows
  • Directional Occlusion
  • Reflections
  • Decals
  • Motion Blur
  • Image Streaming
  • Volumetric Quality
  • Decal Filtering
  • Deferred Rendering
  • Chromatic Aberration
  • Depth of Field
  • Resolution Scaling


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