Batman: Arkham City was release late in 2011 as a sequal to Arkham Asylum. The game uses large scale mapping with heavy effects on lighting and the environment along with a lot of tessellation in a fast moving gaming scene. It utilises DirectX 11 for shadows, lighting, reflections and particles to give the best gaming experience possible.
In Batman, the XFX card manages to regain its title but once again only by 1-2 FPS across a multitude of resolutions.
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