Ghost Games Explains Why NFS Requires Always Online

/ 1 year ago


EA hasn’t had the best track record when it comes to convincing players that always-online is a great idea, we all remember the trouble they had with Sim City and its always-online requirement. One game series that doesn’t seem to be that much bothered by it is Need For Speed, and the newest game set for release this fall will also require to be always-online.

Executive producer Marcus Nilsson told Official Xbox Magazine that the game’s heavy online focus allows it to deliver a number of exciting and innovative features, so the same “explanation” that we get each time. The new Need For Speed game will bring the next generation Autolog that is said to “give it more of a human voice” and “it will treat friend’s play as if it was part of the narrative experience”. The game will also feature a new snapshot system for in-game picture-taking and sharing, and that naturally requires an online connection for the latter. Xbox One will also get a video capture and sharing function thanks to the already good built-in system.

The game is set for a November 3rd launch on all three major platforms, Xbox One, PlayStation 4, and best of all, PC. Below you can enjoy the GamesCon presentation that also includes a new trailer for the game and it looks great.

Will always-online be a deal breaker for you, or do you look forward to the next Need For Speed game? Let us know in the comments.

Thank You GameSpot for providing us with this information

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  • Ryan Airth

    Always online has failed so many times. The only game that I know of that didn’t suffer too bad except in the overall gameplay department was The Crew.