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Nvidia releases PhysX Version 3



/ 5 years ago

Nvidia has released its new version of the PhysX engine for Nvidia GPU’s. According to Nvidia PhysX will be simpler to run which is no suprise given the fact Nvidia want to start targeting the mobile and tablet computer market.

Nvidia has stated that the new PhysX version 3 will have the following upgraded features:

  • Larger Levels: Game levels are getting larger these days. That means they require more actors. In PhysX 3.0, developers can combine multiple actors into a single “aggregate”, which is managed as a single bounding-box entity in the broadphase stage of the collision pipeline. This reduces the computing load required to predict collisions between actors, and helps improve overall performance and memory efficiency of PhysX-3 relative to earlier versions.

  • Streaming: PhysX 3.0 enables efficient streaming of asset data into a simulation through a new feature,binary in-place serialization, which allows quick and memory-efficient insertion of actors into a scene. In addition, out-of-scene actor creation, which allows actors to be created outside the scene and stored rather than being created and destroyed on demand, provides developers with better asset management while minimizing troublesome compute load spikes.

  • More Effective Multithreading: The new Task Manager with managed thread pool allows games to take advantage of multi-core processors on all platforms, resulting in greatly increased performance and a much improved gaming experience.

  • Flexible and Powerful Tools: In addition to a highly optimized physics runtime, NVIDIA is releasing improved tools for artists that have been tailored to work within the developer’s asset production pipeline. A new release of PhysX Visual Debugger allows superior performance profiling, detailed memory analysis and improved visualization of all PhysX content across all major platforms.

Like all previous PhysX software it is free and only worth downloading if you have an Nvidia GPU or Intel CPU.

You can get it from here.

Attached files

nvidiaphysx.jpg (46.3 KB) 



  • Eternalchaos

    Nice just need more games to have full support now.

  • Leo Bien Durana

    "developers can combine multiple actors into a single “aggregate”, which is managed as a single bounding-box entity in the broadphase stage of the collision pipeline. "*Information overload… Please, someone explain this one on a super layman's term T_T