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Tablets More Powerful than Consoles? EA Thinks So



/ 2 years ago

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In the ever-growing world of tablets, which much like any console or gaming hardware get more powerful with each new generation, EA believes that the gaming industry should prepare for a scenario in which tablets are more powerful and more common that consoles for gaming.

“What gets us the most excited is the power, the computing power, of mobile devices and the speed at which that’s growing,” said Blake Jorgensen, CFO of Electronic Arts, speaking during the 2015 Technology, Internet & Media Conference. “What that might mean is that a tablet, three or four years from now, has more power than what a typical console has. And that will open up a whole new set of people to console-style games that are much more immersive, much deeper, much more character-driven than simply a static mobile game that you might play for a small burst of time while you’re waiting for the bus.”

Even though most mobile game available now are focused more on the casual gamer, if mobile hardware develops far enough, that could shift an entire industry. With EA leading the charge, and other studios following suite, this shift has already started to occur. As this progresses, we will start to see more in-depth games coming.

Source: Tweaktown


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  • ET3D

    That’s an insulting and stupid comment. Deep, character-driven games were available for hardware much weaker than current tablets, and in fact are available now on tablets. Quite a few RPG’s and adventure games are available on tablets. What EA is talking about when it says “console-style games” is probably action games, which are less deep and character-driven than what is already available on tablets. They’re also less suited to touch controls.

    I can definitely see Android consoles catching up to other consoles, and EA might help get them there, but this quote is the kind that makes me go “blech; EA; I need to puke.”

  • Ryan Airth

    Sure tablets may have sufficient power, but what’s the point in having all that power if you can’t control the games nicely, more so on smaller screen tablets, or phablets. Not much can replace having actual buttons and analogue sticks or a mouse.

    • ET3D

      Playing on a touch screen may be less comfortable than with a physical controller, but that doesn’t mean it’s impossible to enjoy such games. I personally think that a keyboard + mouse are much more comfortable for FPS play than a controller, yet tens of millions of players play FPS games with controllers. As a tablet gamer I can say that a well designed control scheme can enable pretty much any type of game on a tablet with reasonable comfort. Sure, keyboard and mouse will be more comfortable, but I’m playing mainly PC games and PC/console style games on my tablet (which is my main gaming device), and many of those I tried are enjoyable.

      That said (as I said before), I imagine that EA’s contribution would indeed be more to Android consoles than to tablets. It’s pretty easy to add a controller to a phone or a tablet, and many games already support it. I imagine that standalone Android consoles or phones/tablets connected to a TV and controller will become much more common as their computing power grows.

      • Ryan Airth

        Never said it was impossible to enjoy them, just asked what the point is if it’s uncomfortable/clunky, though I agree with you that a well designed control scheme can enable any type of game to be easily played.

        Personally I think tablets would be great for strategy games, all that swishing and swiping stuff.

        In regards to Android consoles, I agree, and don’t forget that PC and consoles have nearly become the same thing or at least very similar, as there’s nothing to stop you from hooking up your PC to your TV.

        • ET3D

          The point is that some people would enjoy having more “core” games on tablets. To me, for example, the mobility convenience of playing on a tablet trumps the inconvenience of controls. I play mainly RPG’s and adventure games, and I own the Android ports of KOTOR, Final Fantasy 4, Baldur’s Gate 2 and Shadowrun Returns. Also played quite a few adventure game ports, and even PC games, such as The Blackwell Deception using the Android AGS port. That was like playing with a touchpad, which is less convenient than a mouse, but it was good enough.

          And yes, I have an HTPC hooked to my TV, and it’s occasionally used for gaming alongside my 360 and Wii.

          What I like about Android is that it’s a good Windows replacement in terms of openness. You can easily install stuff downloaded from the web, which allows for an open ecosystem that doesn’t require going through a specific store. This is already allowing the Humble Store to sell Android versions alongside PC/Mac/Linux ones, so you buy the game once and get it on all platforms. I’d love to see this trend continue.

          • Ryan Airth

            Fair enough, that said, perhaps I need to play more games on tablets to be able to understand it from your point of view more, definitely something I wouldn’t mind too much, can’t have too many devices these days ^^

            And yeah, that trend is especially a good one, I agree with you there.

  • Hetneo

    What EA means is that tablets and Android consoles are becoming powerful enough for porting “AAA” plagued by bugs titles. In essence they are telling consumers to expect even more bugs because they are about to up the unreasonable demands from developers.