Batman: Arkham City was release late in 2011 as a sequal to Arkham Asylum. The game uses large scale mapping with heavy effects on lighting and the environment along with a lot of tessellation in a fast moving gaming scene. It utilises DirectX 11 for shadows, lighting, reflections and particles to give the best gaming experience possible.
Moving over to Batman: Arkham City, we can see the royalKing once again giving some solid numbers which falls just short of the reference 7970 by around 10FPS.
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