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DirectSR Revealed To Make Upscaling Implementation Easier For Devs

Microsoft, alongside NVIDIA and AMD revealed DirectSR, a new DirectX API which has been designed to improve the implementation of upscaling technologies into games making it easier for developers and better for gamers.

DirectSR

Via 4gamer.net, DirectSR was revealed at GDC 2024 during the DirectX State of the Union presentation. The idea of DirectSR is to provide a solution which will streamline the process of implementing upscaling into games and will allow developers to implement all of the available solutions, DLSS, FSR and XeSS with ease. This should ease some of the complaints about certain games only supporting select formats of upscaling as this will allow developers to implement them all and have no excuse not to.

So when will this come out? We don’t have a specific date so it may be a while especially considering the actual implementation of it into games will also be a slow burner. It should also be applicable to existing games and future games too. I can’t see anything wrong with this software though the complaint of developers becoming too reliant on upscaling is definitely one that gets thrown around a lot.

Antec Flux M
Antec Flux M

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