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Examining AMD’s Driver Progress Since Launch

Metro Last Light


MetroLastLightgpureviews

“Metro: Last Light (formerly Metro 2034) is a first-person shooter and horror video game developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in May 2013. The game is set in a post-apocalyptic world and features a mixture of action-oriented and stealth gameplay. The game exists in the universe of the novel, Metro 2033, and its sequels, written by Russian author, Dmitry Glukhovsky, but does not follow any direct storylines from the books. Metro:Last Light takes place one year after the events of Metro 2033, proceeding from the canonical ending from the novel, ending where Artyom chose to call down the missile strike on the Dark Ones.Metro: Last Light features technology which boasts of lighting effects and improved physics claimed to set a new graphical benchmark on the PC and consoles.” From Wikipedia.org

AMD_Driver_Analysis_MetroLastLight

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15 Comments

  1. None of your tested games was released when 7970 launch drivers became available. At the same time, all of your tested games were released by the time 290X launch drivers were available (even BF4 was specifically targeted by those betas). In that sense your findings are flawed. 14.7 doesn’t bring much to the table for 290X not because it is GCN and a known architecture but mainly because the launch driver was already optimized for those titles that you tested. Try the same approach with Watch Dogs or something as fresh and the picture will be different.

    1. That;s true – most games were released pre- 11.12 RC11 but that doesn’t make the results invalid IMO, they are still built from pre-existing established APIs. I think the point about the GCN architecture that you’ve mentioned is more relevant, I also mentioned that in the conclusion: there is minimal scope for major gains in GCN performance as the architecture is already well optimised with drivers. Thanks for your input, will consider.

  2. This is definitly interesting. Too bad it’s only for high-end gpu’s. Try testing this on lower-end and it would be worse. Also, the problem with AMD drivers is consistency: for mobility there are long known bugs with black screens and no video aceleration. There is still some bugged mouse cursor around. They mostly fix something and break something.
    (i’m not an AMD hater btw)

    1. Agreed. AMD drivers have bug issues (but so do many Nvidia driver releases). In that regard this article was not exploring bugs and driver issues but pure in-game performance, but yes that’s also something to consider that we may explore.

    2. Am willing to bet the low end have more performance than the high end. And its the exact opposite for Nvidia.

    1. Still working on it, we’ve done the GTX 780 Ti testing and are currently sourcing a GTX 680 (we have one at HQ but trying to get it here for testing) for the equivalent testing.

  3. I find this very interesting because i have a Gigabyte HD 7970 ghz edition gpu, which has slightly faster speeds than the XFX card. I have been thinking about upgrading my card to a 290x but i think now i will not. My card plays just about anything at max settings and i have had no problems since i bought it. Seeing the improvements from 7970 to 290x is nice but not enough for me to upgrade, yet.

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