Fallout 4’s Engine Runs Faster at High Framerates



/ 3 years ago

fallout-4

Fallout 4 has finally been released and received widespread acclaim among RPG fans. However, technical analysis shows the console versions can drop to 20 frames-per-second, and the game suffers from noticeable bugs. Any relatively modern PC is capable of reaching higher framerates, and provide a smooth, fluid experience. Many PC gamers opt for a high refresh rate 1920×1080 panel over a 60Hz 2560×1440 or 4k monitor as they prioritize gameplay over image quality.

Unfortunately, Fallout 4’s engine ties the running speed to the framerate. As a result, the game at high refreshes dramatically speeds up by approximately 20-30 percent. This makes it an unplayable mess and illustrates how the engine has remained largely unchanged from Bethesda’s older titles. Clearly, 120-144hz gamers are a niche, but this doesn’t excuse poor programming. This personally would not effect me as I use a 3440×1440 60Hz monitor, but I can see it becoming a major problem for people using monitors like the ASUS ROG Swift.

I’m not entirely sure this can be fixed via a patch because it’s an integral component of how the engine has been coded. Furthermore, it won’t be given a priority as most people are using 60Hz monitors at 1920×1080 or less.

Do you think there is a noticeable difference going from 60Hz to 144Hz?

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Comments

2 Responses to “Fallout 4’s Engine Runs Faster at High Framerates”
  1. DocSun says:

    I knew it felt fast XD I am running on a 144hz screen… bah damn coding.

  2. Scion says:

    Reminds me of DOS games that tied checks to CPU cycles… making them impossible to run today.

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