Fallout 4 has finally been released and received widespread acclaim among RPG fans. However, technical analysis shows the console versions can drop to 20 frames-per-second, and the game suffers from noticeable bugs. Any relatively modern PC is capable of reaching higher framerates, and provide a smooth, fluid experience. Many PC gamers opt for a high refresh rate 1920×1080 panel over a 60Hz 2560×1440 or 4k monitor as they prioritize gameplay over image quality.
Unfortunately, Fallout 4’s engine ties the running speed to the framerate. As a result, the game at high refreshes dramatically speeds up by approximately 20-30 percent. This makes it an unplayable mess and illustrates how the engine has remained largely unchanged from Bethesda’s older titles. Clearly, 120-144hz gamers are a niche, but this doesn’t excuse poor programming. This personally would not effect me as I use a 3440×1440 60Hz monitor, but I can see it becoming a major problem for people using monitors like the ASUS ROG Swift.
I’m not entirely sure this can be fixed via a patch because it’s an integral component of how the engine has been coded. Furthermore, it won’t be given a priority as most people are using 60Hz monitors at 1920×1080 or less.
Do you think there is a noticeable difference going from 60Hz to 144Hz?
As Computex 2024 approaches, the tech industry buzzes with anticipation for a series of high-profile…
MSI, a key player in the graphics card market, appears to be shifting its focus…
TeamGroup has once again proven its prowess in the field of memory product innovation by…
Konami's eFootball has reached a staggering 750 million downloads worldwide. This milestone comes as the…
Just a few hours after its release on Steam alone Manor Lords has already managed…
FORTY YEARS OF WRESTLEMANIA WrestleMania is the biggest event in sports entertainment, where Superstars become…