Batman: Arkham City was release late in 2011 as a sequal to Arkham Asylum. The game uses large scale mapping with heavy effects on lighting and the environment along with a lot of tessellation in a fast moving gaming scene. It utilises DirectX 11 for shadows, lighting, reflections and particles to give the best gaming experience possible.
Batman showed some interesting results, even once run several times as the overclock edition card gave worse results than the reference card, but we put this down to the game opposed to the card as we still believe that the DX11 aspects of this game are still very sketchy and quite buggy.
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