Yesterday, Valve released a performance utility which measures your system’s readiness for SteamVR. This tool scans your PC’s hardware configuration and provides a simple grading to inform the user about VR requirements in an easy to understand manner. The application contains various strings referring to Half Life 3 and could suggest the fabled game is actually in development:
“c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\hl3_vscriptgamesystem.cpp…….VScr iptServerHL3
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\npc_quest_citizen.cpp…CNPC_QuestCi tizen::DisplayDialogString..m_DialogStringDisplayD ropShadow
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\partial_entity_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_constraint.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\utllogicconstraintsolver.h
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\entity_persist.h
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_target.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_template.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_volume.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_bias_line.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_modifier.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_variable.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\imposter_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\npc_turret_ceiling_pulse.cpp
particles/vortigaunt_fx/vortigaunt_charge_token.vpcf
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\point_quest_goal.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\prop_fixed.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\gravity_vortex_controller.h
#HL3_SpyGrenadeHint1
#HL3_SpyGrenadeHint2
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\hl3_vscriptgamesystem.cpp”
Reddit member ‘DuckyDays‘ also discovered multiple mentions of Half Life 3:
“There is 1671 matches of hl, 14 of hl3, 97 of hl2, 11 of HalfLife2, 0 of HalfLife3
c:\buildslave\vrgdc2015_staging_win64\build\src\game\client\hl3\c_point_quest_goal
BaseHLBludgeonWeapon
HLSelectFireMachineGun
C_BaseHLPlayer::Schema_VerifyBindingIsRegistered
client\hl2\c_strider.cpp
\client\hl2\c_npc_manhack.cpp
And this is just a few, I found alot of weopons and npcs mostly HL2 what I could find. Now I am not a programer or anything, so I dont know what any of this means. I just found it in the code
EDIT Under the server.dll I found some more text
GameSystemReallocatingFactory@VCHL3VScriptGameSystem
HL3_SpyGrenadeHint¨
game\server\hl3\gravity_vortex_controller
\game\server\hl3\info_quest_dialog
game\server\hl3\procedural_spawn_target
game\server\hl3\npc_turret_ceiling_pulse
CLASS_PLAYER CLASS_ANTLION CLASS_APCDRIVER CLASS_BARNACLE CLASS_BLOB CLASS_BULLSEYE CLASS_CITIZEN_PASSIVE CLASS_CITIZEN_REBEL CLASS_COMBINE CLASS_COMBINE_GUNSHIP CLASS_COMBINE_HUNTER CLASS_CONSCRIPT CLASS_HEADCRAB CLASS_MANHACK
But more then anything I found HL2 refrences all over the code.
EDIT2:
In the file “readyonly_tools_asset_info.bin” under /steamVRPerformanceTest/vr.
core vr portal2_imported left4dead3 hl3
Al in one string.”
It’s important to remember that this doesn’t mean Half Life 3 is confirmed, and it might simply be trolling on Valve’s part. Perhaps, it’s a coincidence or to do with another Valve title like Dota 2. Clearly, this doesn’t prove anything but I’d like to think positively and hope Half Life 3 is going to eventually come out. Although, I do think it’s impossible to meet everyone’s expectations due to the lengthy development period and uncertainty if Valve has any interest in releasing a sequel.
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