Mirror’s Edge Catalyst Delayed to May 2016



/ 2 years ago

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Mirror’s Edge revolves around intense parkour gameplay which provides a tense, enthralling experience. Instead of relying on weaponry, you have to evade enemies and quickly scale buildings. The game rightfully received critical acclaim for being completely unique and it holds up remarkably well. After an agonizing wait, Mirror’s Edge Catalyst was finally announced. Although there were some concerns about the parkour element being diluted to allow for more combat.

Today, an official statement has been released by Senior Producer, Sara Jansson about the game’s release date which reads:

“Years ago, we set out an ambitious vision for Mirror’s Edge™ Catalyst. Achieving that vision and delivering the best possible experience is equally inspiring and challenging. And it takes time. We set out to create a vast city to explore, full of stunning vistas, majestic skyscrapers, and mysterious tunnels. We’re building the most immersive action-adventure game with fluid movement and combat in first person. Mirror’s Edge Catalyst will be an all-new playground with a deeper and more engaging story – and we want to accomplish all these goals to the highest quality possible.

So we’ve made the decision to bring Mirror’s Edge to the world starting May 24, 2016. We will use these few extra months to make sure that when you step into the massive City of Glass and experience the rise of Faith, it’s as entertaining, impressive, and memorable as it can be.

Mirror’s Edge Catalyst has received an incredible response from fans around the world over the past months. You’ve been eager to see the return of Faith and the unique style and gameplay that only Mirror’s Edge can create. Witnessing your positive reactions has been amazing motivation for me and the rest of our passionate team at DICE.

Thank you again for your patience and support. Keep the Faith.”

While the news is a little bit disappointing, i’d prefer the final product to be optimized, visually stunning and a wonderful single-player experience. If this means waiting until May 2016, then I’m sure the delay will be a worthwhile sacrifice.


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