Batman: Arkham City was release late in 2011 as a sequal to Arkham Asylum. The game uses large scale mapping with heavy effects on lighting and the environment along with a lot of tessellation in a fast moving gaming scene. It utilises DirectX 11 for shadows, lighting, reflections and particles to give the best gaming experience possible.
Batman gave us over 100 FPS at 1680×1050 while 1920×1080 was also close to the magic 100FPS marker. The AMD reference card managed to pull ahead at lower resolutions, but the TF3 showed that in Eyefinity, it was a force not to be reckoned with.
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