Obsidian Devs Build Downloadable Star Wars Environment in Unreal 4

/ 3 years ago

Obsidian Devs Build Downloadable Star Wars Environment in Unreal 4

A team of Star Wars fans – all developers at game studio Obsidian Entertainment – have created a stunning 3D graphical environment from a galaxy far, far away in Unreal Engine 4, and it is available to download for free. The interactive art piece was created by Jason Lewis and sixteen of his Obsidian colleagues, and allows the player to explore what looks a lot like the Mos Eisley spaceport on Tatooine. The setting includes a host of familiar ships, including an X-Wing, a TIE Fighter, and the Millennium Falcon.


“This is a just-for-fun personal project that we are all contributing to for no reason other than we are all a bunch of super Star Wars fans and with all the Star Wars awesomeness going on these days,” Lewis said (via 80Level). “[W]e all thought it would be a good time to jump in and produce a quality fan art project. In addition to just being a bunch of super Star Wars nerds, several of us have been wanting an excuse to learn Unreal 4 for some time now, so we figured that this was a perfect opportunity.”


“The scene is really an experiment to see just how much detail (both polygonal and texture detail) we can run on modern PC graphics hardware at acceptable frame rates,” Lewis explains. “As a result we are pushing some rather high polygon counts and texture sizes.”


“From a composition standpoint, we studied several scenes from Star Wars Episode 4 and tried to mimic those as best we could while still working within the confines of a freely-navigating real-time environment, but the main focus of the environment are the docking bays and the ships in them,” he added.


The Star Wars environment, created by Lewis and his team, can be downloaded here.

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One Response to “Obsidian Devs Build Downloadable Star Wars Environment in Unreal 4”
  1. Gabriel Hunter says:

    Had a walk around on this yesterday. Noticed a few little easter eggs they’d thrown in as well

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