Quantum Break Dev Investigating PC Version’s “Potential Issues”
John Williamson / 2 years ago
Quantum Break was the catalyst which sparked Microsoft’s new plans to launch major Xbox One exclusives on their new Windows 10 store. The Universal Windows Platform is designed to bring PC gamers and console players together while offering an alternative to the Steam store. Unfortunately, the UWP’s launch has been pretty disastrous due to the lack of basic features including mod support, an uncapped frame-rate, ability to use frame-rate monitoring software and lots more! Thankfully, Microsoft acknowledged that it’s unacceptable and work needs to be done. However, why release it in such a state? Surely, that’s going to create a negative reputation and it would have been a better idea to delay the UWP’s release.
Not only that, the UWP games thus far have suffered from huge performance problems. For example, Gears of War: Ultimate Edition on launch was full of hitching and became unplayable on AMD graphics cards. The latest title, Quantum Break is an absolutely breathtaking game but the PC version features an abysmal level of optimization. As a result, it’s ridiculous challenging to even obtain 30 frames-per-second using a 1920×1080 monitor with extreme hardware. Increasing the resolution to 2560×1440 and 4K exacerbates these issues even further.
In a post on the NeoGAF forums, Remedy Entertainment head of PR, Thomas Puha reassured fans opting for the Windows version and said:
“We are monitoring the discussion and what is going on. I had written a longer response, but it’s just gonna be misunderstood etc, so what I will say is that, rest assured, lot of work went into the Win10 version and we are looking at the reactions now as well as potential issues.”
Remedy are also working on a bug which covers the screen with intermittent blinking lights. Apparently, this will be fixed in the latest patch. I’m honestly really surprised by the technical ineptitude of Quantum Break considering Remedy’s reputation and love for the PC platform. To me it suggests one clear notion, that the PC version was rushed and approved at the last possible moment.