Batman: Arkham City was release late in 2011 as a sequal to Arkham Asylum. The game uses large scale mapping with heavy effects on lighting and the environment along with a lot of tessellation in a fast moving gaming scene. It utilises DirectX 11 for shadows, lighting, reflections and particles to give the best gaming experience possible.
Batman being a very new game is one that we’ve only tested on 7000 series cards, we saw no single screen resolution gains here, but Eyefinity did bump up a little.
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