Ubisoft Must Think We’re Idiots With Their Latest 30FPS Claims

/ 3 years ago


I’m absolutely raging this week and it’s all because of Ubisoft, who are once again talking utter nonsense to try pull the wool over the eyes of the average consumer, but they’re not fooling me! The developer confirmed this week that their new title Assassin’s Creed Unity will be running at 900P on both the Xbox One and the PlayStation 4, which is fine, I’m sure the game will look very nice and play well enough to keep us all happy; to a certain degree, because graphics aren’t everything.

Now for the bit that has wound me up, Nicolas Guérin, World Level Design Director on Unity said that AC: Unity was locked at 30FPS to give the game “a more cinematic feel”, what a load of nonsense, this is a thin excuse for their game engine not being able to push above 30FPS, not a technical decision to aim for 30FPS.

“At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird”. He continued: “And in other games it’s the same – like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image”. said Nicolas

So which is it Nic, you aimed for 30FPS because you think it’s more cinimatic, or you had to settle for 30FPS because 60FPS was “hard to achieve.” Saying it’s not really that great in terms of rendering quality is completely contradictory, higher FPS is EXACTLY great in terms of rendering quality, it’s as simple as that.

AC: unity Creative Director Alex Amancio made matters even worse by saying that 30FPS feels better, a matter that I’m sure is subjective, but looks and feels are two different things and he’s really just wiggling around the issue at hand. If anyone here has played The Last of Us on PlayStation 4, you’ll find that it’s set at 60FPS and it looks gorgeous! But you can also set it to a more “cinematic” 30FPS in the pause menu and I love the developers for doing this, as it’s a perfect example of how quickly people switch back to 60FPS once they realise that 60FPS is king for this game, which I would now like to point out is an action adventure title…

“30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it’s at that 30fps. It also lets us push the limits of everything to the maximum. It’s like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?” said Alex.

What really annoys me, other than literally everything these idiots are saying is that people will believe them! Your average consumer will think “oooh cinematic, that sounds great”, but the reality is they’re just sugar coating a half-baked game engine. So Ubisoft, you show me a 30FPS locked demo and a 60FPS locked demo and we’ll hold a vote on which is better.

SEE ALSO:  Ubisoft Selling Ridiculously Priced Headphones to Promote Assassins Creed Origins

Stop lying to consumers, you settled for 30FPS because it was an easy target, you didn’t want to drop the graphical quality on the console editions any further in favour of higher FPS. The reality is that 30FPS is not the visually better of the two and it will have to do. Let’s hope the PC version isn’t locked at the same level.

Enjoy these technical demos that show you the difference in FPS. Gotta love that cinematic judder.


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10 Responses to “Ubisoft Must Think We’re Idiots With Their Latest 30FPS Claims”
  1. Alistair Hardy says:

    Little bit rage filled their?
    Though I do agree with everything you said.
    Ubisoft are sugar coating their own issues and hoping the ignorance in their customers will be enough.
    Nothing new from good old Ubi their then!

  2. Gavin Mitchell says:

    Settle down, Beavis.

  3. Wayne says:

    Perhaps Ubi had too much ambition for this Anvil engine of theirs and now it’s biting them where the sun don’t shine, but I agree with PD, they’re insulting our intelligence (well those who have an inkling of fps)
    I believe the same thing will be happening with The Evil Within.

  4. Nabeel Farooqui says:

    Thank eteknix for those demos. It’ll definitely help when I’m in some sort of FPS war!

  5. Truefart says:

    Lol…60 is good for a shooter..NO SIR, just no.Shooters = 120-144 fps(for real gamers) 30 maybe for paesants.And for good adventure games maybe 60 onwards open end.30 sounds too much like a justfication for the Gaystation 4 and the Junkbox One.We dont want compromise , we want what is technically possible, CD project red for example showed us that it can be done.But the real problem lays in the word ‘expectations’, meaning if you give the paesants 60 fps they will never wanna go back and paesants are the ones financing those companies.So if they get a 60 fps game they will want all future games in 60 fps or the mass will rage(and you cant blame them ,they paid for it) ,so rather keep it at 30 to not have to do double time at work…, yes guys thats one of the companies that lives from us gamers..unbelieavable

  6. Gboss says:

    People want incredible graphics, a game that will run good on an affordable video card, 60 fps, incredible game play, vast worlds, and if any one of those things are missing people bitch. BTW most of the complainers know absolutely nothing about game production, coding, optimization etc.. 30fps will look totally fine for a game like this. You have been watching television at 30fps your whole fucking life. Seriously, I really love gaming and am passionate about it, but I’m so glad im not one of these retards that sits around bitching and whining about every game that comes out like I’m too good for it and then still buys it. STFU.

    • Louie Hill says:

      TV=/= video games. A tv is just showing a video, a video game requires input and is rendering every frame. Comparing the two is completely pointless.

      There’s really no reason for TV to even be in 30 anymore, as we’re not in the days of film reels and haven’t been for some time.

  7. 1337 says:

    It’s locked to 30fps because the XBone and PS4 are too weak to do 60, period. They are just doing damage control for MS and Sony. I’m sure the PC build will offer an unlocked frame rate.

  8. Zeed says:

    The Hobbit movie, it looked really weird

    Lol they need eyes checked. I seen 50 and 25fps ones and … 25 fps SUCKED could not see shit in 3D….

  9. Shashank K says:

    Ubisoft made a statement later that their stuck with 30fps because of the bottle neck on the cpu for consoles. I agree that this was a cheap move, pretending that 30fps is better than 60fps, but what else can they do to not lose customer liking? I’ll pay slightly higher for a computer, get more out of the game, I think there still is a lot of room to improve consoles.

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