Valheim Patch 0.217.46 & Changelog Released




/ 4 weeks ago
Valheim

Iron Gate has just released a new title update for their smash-hit survival game Valheim. Thankfully, the update is full of fixes for the game, addressing issues with the minimap, its dungeon generation and the portals, and there’s even a full changelog for the update so you can quickly check out what’s new and changed.

One key feature is that the names of minimap cache files have been adjusted, and it now allows mountains of over 200 in height to be available on the minimap, as well as some glitching and flicking issues with map pins that were quite distracting, which have now been fixed.

The new patch also resolves the issue with smaller dungeons with worse loot being generated, and portals are no longer connected after the connecting portal was destroyed.

Finally, loading times should be greatly improved after resolving an issue with threading, meaning that waiting times are reduced while loading things into the game, and the overall asset loading system has been improved.

To get this update you will have to opt into the Steam Public Test Beta and allow the game to update, but given the range of fixes, it seems it’s worth jumping in to get this patch ASAP. Y ou can purchase Valheim on Steam here.

Valheim Patch 0.217.46 Release Notes

* Mountains above 200 in height should no longer be cut of on minimap
* Changed names of minimap cache files to include “Cache”
* Fixed an issue where dungeons are much smaller and has worse loot when generated
* Portals are no longer connected after the connected portal is destroyed
* Fixed an issue with loading threading to decrease load times
* Fixed asset loading system’s “operation to loader” dictionaries being reassigned multiple times
*Updated Asset Bundle naming
* Fixed issue with cartography table not working when reading your own pins
* Fixed issue where the minimap would show the map for a previous world with the same name
* Fixed issue where minimap flickers with the names of pins
* Fixed issue where the files start_headless_server and steam_appid.txt were missing from the dedicated server builds
* Fixed a bug that caused dungeons to be generated differently than before
* Fixed worlds_local not being created correctly for cloud file sources.
* Show a warning if dependencies are not installed

Steam only:

* Start menu scene is no longer reloaded if the client fails to determine the backend of a dedicated server.

Xbox and Microsoft Store only:

* Fixed a freeze when entering suspend mode
* Fixed a bug that caused the game to no longer return to the start scene when entering suspend mode while hosting or being joined to a multiplayer game
* Fixed an issue where friends tab on server browser did not display friend’s servers at all


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