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AMD Announces FSR 3.1, Upscaling Quality Improvements And Wider Frame Gen Support

Today at the Games Developers Conference, AMD unveiled the latest version of its FidelityFX Super Resolution 3.1 technology which has been used in an ever growing list of games.

AMD FSR 3.1

FSR 3.1 has been revealed and will offer several new features to benefit developers and the end-user gamers. For a start the upscaling image quality has been improved with the claim of less flickering and/or shimmering and “fizziness” around objects in motion. Ghosting has also been reduced with a better preservation of detail.

Another key change is that FSR 3 upscaling has been decoupled from frame generation which will allow the technology to work with other upscaling solutions. This is good news for us as unless you have an NVIDIA 40 series card, you are locked out of NVIDIA’s DLSS 3 and frame generation. Say you’re using a 30 series card you can you will be able to still use the arguably better DLSS 2 alongside FSR 3.1 Frame Generation similar to this mod.

Finally for developers there is a new AMD FidelityFX API to make it easier to debug and it will allow for forward compatibility with updated versions of FSR. Furthermore there is Vulkan and Xbox Game Development Kit support which will be available for all developers on GPUOpen in Q2 and will be coming to games later this year.

AMD Software: Adrenalin Edition 24.3.1

A new driver update has also been released for AMD GPUs which includes support for Dragon’s Dogma 2, Horizon Forbidden West, and Outpost: Infinity Siege. Alongside this a long list of issues have been fixed and four titles have received Expanded HYPR-Tune Support. This driver can be downloaded from AMD.com.

New Game Support

  • Dragon’s Dogma 2
  • Horizon Forbidden West Complete Edition
  • Outpost: Infinity Siege

Expanded HYPR-Tune Support

  • Dragon’s Dogma 2
  • Diablo IV
  • Ghostrunner 2
  • Suicide Squad: Kill the Justice League

Fixed Issues

  • Excessive micro stutter may be intermittently experienced after enabling AMD Fluid Motion Frames for select games.
  • Improvement to intermittent driver timeout or application crash experienced while playing HELLDIVERS 2 on AMD Radeon RX 7900 series GPUs.
  • Intermittent application crash or driver timeout may be observed while playing Starcraft II on Radeon RX 7000 series GPUs.
  • Improvements to reduce initial loading times while playing World of Warcraft with DirectX 12 API on some AMD Graphics Products, such as the Radeon RX 6800.
  • Purple corruption may be observed while playing Dying Light 2 Stay Human: Reloaded Edition with Radeon Boost and ray tracing enabled.
  • Some characters may appear invisible or have missing textures while playing Cossacks 3.
  • Flickering lights may be observed while playing Space Engineers in certain indoor environments.
  • The maximum memory tuning limit may be incorrectly reported on AMD Radeon RX 7900 GRE graphics products.
  • Shader caching may fail for Windows usernames containing accented characters.
  • FPS performance metric may incorrectly report values while a game is minimized.
  • GPU Acceleration may be missing/greyed out in Adobe Premiere Pro on some hybrid graphics systems.
  • Performance drop may be observed while using some DirectML workloads in Topaz AI.

Known Issues

  • Intermittent driver timeout or application crash may be experienced while playing HELLDIVERS 2 on dual monitor setups on some AMD Graphics Products, such as the Radeon RX 7900 XTX.
  • Intermittent application crash may be observed while playing Lords of the Fallen and entering certain areas on Radeon RX 6000 series GPUs. Resolution targeted for 24.4.1
  • Artifacts may appear in certain mud environments while playing SnowRunner on some AMD Graphics Products, such as the Radeon RX 6800. Resolution targeted for 24.4.1
  • AMD SmartAccess Video may be incorrectly reported as “Available” on some systems with the Parsec Virtual Display Driver installed. Resolution targeted for 24.5.1
  • Audio and video may intermittently become out of sync while recording using the AV1 codec in AMD Software: Adrenalin Edition. Resolution targeted for Q3

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