Using a powerful deep neural network, DLSS uses a similar technique to temporal anti-aliasing (TAA). Scanning multiple frames and using some kind of prediction, and basically filling in the blanks with guesswork. Think of it like upscaling, but by using a very educated guess and formula, that’s been tried and tested over and over till it learns which options had more success, and to ignore the failures. Rather than rely on the GPU cores, as you would with typical AA, the new Tensor Cores in Turing take over. This means simultaneous workloads, allowing the GPU to run fast, and the DLSS to run fast, resulting in an image that both looks sharper with higher FPS.
Please note, no games are playable with DLSS right now. The DirectX RT update and patches from their respective developers are required. However, here are the ones announced so far.
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