Sony Demonstrates “Next-Gen PlayStation Performance vs PS4 Pro

/ 1 month ago
Sony Demonstrates "Next-Gen PlayStation Performance vs PS4 Pro

Sony Shows Off Seamless Load Times

Sony may not be at E3 2019 to show off their next-gen console, but they are revealing it in their own way. The latest of which is a live demonstration during their latest investor relations strategy meeting on Tuesday. Wall Street Journal’s Takashi Mochizuki was there and able to capture part of the demonstration on video:

It seems that one of Sony’s big slogan push with their next-gen PlayStation is “no loading times”, and that is exactly what the demo shows. What took the PS4 Pro hardware 8.10 seconds to load, the next-gen PlayStation hardware only took 0.83 seconds to do the same task. The next demonstration also shows speeding up through a busy open world with no slow-downs.

What Can We Expect from the Next-Gen PlayStation?

Sony Demonstrates "Next-Gen PlayStation Performance vs PS4 Pro

Aside from the improved CPU and GPU, the load times will be faster thanks to the use of Solid State Drives (SSD). Furthermore, Sony says that the next-gen hardware will have Ray Tracing and 8K resolution support. For now, they are keeping quiet in regards to launch dates, pricing or games.

To keep up with all the PlayStation announcements, check out our PlayStation 5 article which is continuously updated. It also contains all the other information we have collected so far.

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One Response to “Sony Demonstrates “Next-Gen PlayStation Performance vs PS4 Pro”
  1. Zack says:

    The 8k claim is BS unless they are referring to video media only. Even a top end tri-GPU setup would buckle under 8k at even more modest visual settings on current gen games.

    It is incredibly unlikely it will offer significant IF ANY support for ray-tracing as well as that is such an incredibly intensive process, especially the more/certain ray-tracing features supported.

    It sure as F will not support both of them together. The loading times matter is a hugeeee deal though but only for first exclusive titles and MAYBE PS5 + PC only titles. Any split across to other platforms (Xbox ???/Switch) will mean devs can’t truly utilize the loading times benefit and thus it will be largely negligible advantage (aka most titles sadly).

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