Async Compute

Nvidia Brings DX12 Support to GameWorks SDK

With every new API being launched, developers of all sorts must update their libraries to include support. The same is true for Nvidia which has been limited to DX11 with ...

March 1, 2017 at 11:02 am by

AMD Accused of Disabling Async Compute on Older GPUs

Since the release of the Radeon Crimson Software Driver 16.9.2, it seems that AMD may have disabled DirectX 12 Asynchronous Compute technology on graphics cards that run ...

December 6, 2016 at 7:40 pm by

Rise of the Tomb Raider Now Supports Async Compute

Rise of the Tomb Raider is one of the most visually impressive games to ever grace the PC platform especially if you select the Very High quality preset. The PC version was ...

July 8, 2016 at 5:00 pm by

Inno3D GeForce GTX 1080 iChill X3 Graphics Card Review

Introduction NVIDIA’s latest Pascal architecture is built on the TSMC 16nm FinFET manufacturing process and offers a significant performance per watt gain compared to ...

June 21, 2016 at 3:53 pm by

Crytek Voices Concerns over Async Compute

With the advent of DirectX 12, both GPU and game developers are slowly learning how to fully exploit the new API, with most – NVIDIA especially – running into problems ...

May 23, 2016 at 6:00 pm by

NVIDIA Confirms Pascal Natively Supports Asynchronous Compute

NVIDIA’s latest architecture codenamed Pascal is built on the 16nm FinFet manufacturing process and apparently offers huge performance improvements compared to the ...

May 17, 2016 at 2:00 pm by

Pascal GTX 1080 Async Compute Explored

Last week, a report came out suggesting that Pascal may include improved asynchronous compute support. However, Nvidia also claimed asynchronous compute support with Maxwell ...

May 16, 2016 at 9:20 am by

NVIDIA Pascal Rumoured to Struggle with Asynchronous Compute

NVIDIA’s new Pascal GPU micro-architecture – billed as 10x faster than the previous Maxwell iteration, and set for release in retail graphics cards later this year – is ...

March 29, 2016 at 6:11 pm by

Hitman Posts 5-10% Gains With Asynchronous Compute

One of the headline features for AMD’s GCN architecture is their superb support for Asynchronous Compute. One of the showcases games for Asynchronous Compute and DX12, ...

March 28, 2016 at 12:30 pm by

AMD’s Raja Koduri Talks Future Developments – Capsaicin

Even though a lot of information was shared from the Capsaicin live stream, some details weren’t made known till the after party. In an interview, Radeon Technologies ...

March 16, 2016 at 12:44 pm by

Oxide Confirms Async Compute Driver Support from NVIDIA

Oxide Games, developer of the highly-anticipated Ashes of the Singularity, has revealed that NVIDIA is working on a driver to fully implement DirectX 12’s Async Compute. ...

September 5, 2015 at 5:15 pm by

NVIDIA’s Maxwell is Utterly Incapable of Performing Async Compute Says AMD

The Ashes of the Singularity DirectX 12 benchmark results has caused a great deal of animosity between AMD and NVIDIA. Previously, one of Oxide’s developers commented ...

September 1, 2015 at 11:30 am by

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