rendering

Gameworks DirectX12 Flow Tech Demonstrated

Nvidia has made incredible progress with their Gameworks tool-set, offering developers a powerful software package to render incredible physics and effects in their games. The ...

April 24, 2017 at 9:30 am by

40 TFLOPS for Photorealistic Graphics Says Epic’s Tim Sweeney

The push for better and better graphics is as strong as ever, and this is true for gaming, movie production, VR/AR, scientific applications and so much more. The speed that ...

July 17, 2016 at 11:00 am by

First DX12 CryEngine Tech Demo Revealed

Want to see the difference between DirectX 11 and DirectX 12, again? Of course you do, so I’m very happy to reveal that the hard-working team at Snail Games has just ...

May 2, 2015 at 7:54 pm by

DirectX 12 Can Push 6 to 12 Times the Polygons of DirectX 11

Microsoft is eager to show the advancements made with DirectX 12 and so far, things have been exceedingly positive. We’ve seen that DirectX 12 can handle a lot more draw ...

May 1, 2015 at 12:03 pm by

Unity 5 Now Supports Stunning EISKO Character Physically-Based Shading

EISKO has announced the release of a new addition for Unity 5, a Character Physically-Based Shaders (CPBS) package on the Unity Asset Store, which give developers access to ...

April 12, 2015 at 3:58 am by

RISE Oculus Tech Demo Gets 4K Trailer and More!

RISE is one of the hottest topics for Oculus Rift owners or potentially anyone interested in VR experiences in general. Promising to be a fully immersive VR experience, ...

March 5, 2015 at 5:58 pm by

Unity 5 Released, Including Fully Featured Free Version!

Unity 5 is finally here! This has proven to be a quick response to Epic’s shocking shift in making Unreal Engine 4 free last weekend. Unity 5 brings “over a ...

March 4, 2015 at 9:58 am by

These Unreal Engine 4 Forest Renders Give CryEngine Something to Worry About

Many of you will be well aware that CryEngine has some incredible capabilities for photo-realistic scene rendering. However, Unreal Engine 4 isn’t exactly miles behind ...

February 22, 2015 at 10:58 pm by

Nvidia Shows Off GameWorks PhysX FleX

Nvidia has just released a new video which showcases their latest GameWorks PhysX Flex features. The software is a great demonstration of their powerful development tools and ...

December 13, 2014 at 11:29 am by

Graphics Artists Re-imagines The World of Futurama in 3D

3D Graphics artist Alexey Zakharov has been hard at work on a 3D re-shoot of the Futurama intro and while this isn’t technology news, it’s seriously freaking cool! ...

July 17, 2014 at 8:23 pm by

Sony Enviroment Artist Recreates Episode I: Racer Map In Cryengine

This is one of those moments in my gaming career that I open my wallet and being throwing money at my screen, because as much love and hate that goes around for the HD remake ...

July 6, 2014 at 9:04 am by

MSI GT60-2OK 3K Mobile Workstation Review

Introduction When we look across the wide range of groups and user bases that technology is designed for, typically the first class of devices that one would think of is ...

February 10, 2014 at 4:54 pm by

Nvidia Grid – Is It The Future Of High Performance Computing?

When the eTeknix team visited CES 2014, there was one word that we heard more than any other, one big focus that it seems many big tech companies – especially gaming ...

January 22, 2014 at 11:17 am by

TressFX 2.0 To Simulate Hair, Fur And Grass Physics At A Less Performance Cost

If you played the latest Tomb Raider, then you probably know about TressFX. If not, then you should know that it is the technology used to simulate Lara Croft’s ...

January 13, 2014 at 6:55 pm by


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