dx11

Star Citizen to Ditch DX11 and Add Vulkan Support

Space exploration MMO Star Citizen is set to drop support for DirectX 11 and instead focus its support for the Vulkan API, rather than adopt DirectX 12. The game’s ...

March 19, 2017 at 4:33 pm by

Latest Deus Ex: Mankind Divided Patch Improves DX11 and DX12 Performance – Again

Deus Ex: Mankind Divided is an incredible game and a graphical powerhouse that can really make even the fastest cards on the market work pretty darn hard. However, for Nvidia ...

November 4, 2016 at 8:40 pm by
Quantum Break

Nvidia Users Should Stick to Steams DX11 Version of Quantum Break

DirectX 12 is an incredible API, it can provide PC gamers with huge improvements in terms of performance, making better use of the CPU and GPU vs DX11, or at least it would ...

October 1, 2016 at 12:41 pm by
AMD

AMD 16.9.1 Drivers Bring Massive Fixes and Improvements

Previous to the current year, AMD drivers releases were major announcements. With only a few releases per year, each new version brought along loads of changes and fixes. Ever ...

September 9, 2016 at 9:44 am by

Deus Ex: Mankind Divided DX12 Patch Broken on NVIDIA Hardware

Initially intended to be available on the day of the game’s release, the DirectX 12 patch for Deus Ex: Mankind Divided has been belatedly launched today (8th September). ...

September 8, 2016 at 5:40 pm by
AMD

AMD Radeon Software 16.8.3 Drivers Ready for Battlefield 1

AMD has been striking hard and fast with their graphics drivers in recent months. Not content with just 2 releases for the month of August, the company released a third set of ...

September 1, 2016 at 9:40 am by

AMD Launches CrossFire API on GPUOpen

AMD has made its CrossFire API available for free via GPUOpen – the company’s rival to NVIDIA’s GameWorks – making it easy for game developers to utilise its multi-GPU ...

May 6, 2016 at 5:00 pm by
Hitman

DX12’s Bonuses Only Achievable by Dropping DX11 Says Hitman Dev

When new technology comes out it tends to take time for systems and developers to get to grips with them, with their advertised bonuses normally offered at some price, but is ...

April 18, 2016 at 11:00 am by

OpenGL Vulkan May be Better Than DX12 Says Paradox

WorldsFactory interviewed the developers of Magicka 2 – Pieces Interactive this week. They asked the developers what they thought of DirectX version 12 from a ...

May 21, 2015 at 12:58 pm by

First DX12 CryEngine Tech Demo Revealed

Want to see the difference between DirectX 11 and DirectX 12, again? Of course you do, so I’m very happy to reveal that the hard-working team at Snail Games has just ...

May 2, 2015 at 7:54 pm by

AMD Reveals DirectX 12 Performance Stats in 3DMark Benchmark

Futuremark has released a new update for 3DMark that adds 3DMark API Overhead benchmark. It didn’t take long for AMD to get straight into showing its performance stats ...

March 28, 2015 at 9:09 am by

AMD R9 290X and Titan X Go Head to Head With DX12

DirectX 12 support has just been added to 3DMark and the results look too good to be true! Delivering performance up to 20x faster than DirectX 11 in certain tests. While ...

March 27, 2015 at 9:14 am by

ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and ...

March 8, 2015 at 10:58 am by

Either Brad Wardell Is Full of #$£% or We Should Be Very Excited about DX12

I’m really eager to see what Stardock are working on, not only because they’re utilising DirectX 12, but because their claims are endlessly incredible. Their CEO ...

March 3, 2015 at 10:27 am by

Test Shows Over 100fps Difference Between DX12 and DX11

Brad Wardell, CEO of Stardock, has had some interesting things to say about DirectX 12, and in a recent test he compared DX12 to its predecessor, DX11, on a high-end system ...

February 18, 2015 at 6:03 pm by