DirectX

Futuremark Video Shows-Off Live DX12 Raytracing Tech Demo

DirectX Raytracing Technology GDC 2018 is in full swing, and with it comes the latest announcements from Game Developers and game technology. Futuremark took the opportunity ...

March 21, 2018 at 3:46 pm by

Unigine Releases New Superposition Benchmark

Unigine, while creators of the Unigine game engine, are more well-known for their suite of benchmarks. Heaven and Valley have been staples of the DX11 benchmarking scene and ...

April 12, 2017 at 9:03 am by

Intel CPUs Get Official Vulkan Support

Intel has released the first graphics driver for its CPUs with official support for the Vulkan API. While the company had previously supplied beta drivers which supported ...

February 15, 2017 at 7:00 pm by
Hitman

DX12’s Bonuses Only Achievable by Dropping DX11 Says Hitman Dev

When new technology comes out it tends to take time for systems and developers to get to grips with them, with their advertised bonuses normally offered at some price, but is ...

April 18, 2016 at 11:00 am by
directx

AMD Says DX12 And Vulkan “Serve a Need And Add Value”

The advent of low-level APIs such as DirectX 12 and Vulkan have the potential to revolutionize the way modern games scale across various hardware setups. Clearly the gains ...

January 28, 2016 at 8:55 pm by
GPUOpen

AMD Launches GPUOpen Sofware Development Package

AMD’s open source philosophy deserves a great deal of credit especially when you consider the competition utilizes proprietary features as demonstrated by NVIDIA ...

January 26, 2016 at 5:26 pm by

Gears of War Ultimate Gets Glorious Graphics Features on PC!

It’s no secret that PC gaming is often more graphically impressive than its console counter parts, the hardware, your own budget permitting, can be a lot more powerful, ...

September 13, 2015 at 1:24 pm by

Square Enix Pulls Plug on OS X Final Fantasy 14

Pulling game sales after a failed launch seems to be a more common occurrence. Square Enix has announced that they will be pulling the Mac version of Final Fantasy 14 A Realm ...

July 7, 2015 at 12:00 pm by

DirectX 11 Unofficially Heading to Linux

Prior to the launch of Windows 8, gaming on Linux had very little coverage and solely relied on Wine compatibility layers to compile Windows software. While Linux is still a ...

July 1, 2015 at 6:08 pm by

First DX12 CryEngine Tech Demo Revealed

Want to see the difference between DirectX 11 and DirectX 12, again? Of course you do, so I’m very happy to reveal that the hard-working team at Snail Games has just ...

May 2, 2015 at 7:54 pm by

Microsoft Talks About Using AMD and Nvidia GPUs Simultaneously in DirectX 12

It’s no secret that DirectX 12 is going to make a huge change in the way we game, it’s going to bring improved performance, optimisation and a whole lot more when ...

May 2, 2015 at 12:19 pm by

DirectX 12 Can Push 6 to 12 Times the Polygons of DirectX 11

Microsoft is eager to show the advancements made with DirectX 12 and so far, things have been exceedingly positive. We’ve seen that DirectX 12 can handle a lot more draw ...

May 1, 2015 at 12:03 pm by

ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and ...

March 8, 2015 at 10:58 am by

New Tool Coming To Benchmark DirectX 12, 11 and Mantle

We saw some impressive figures from Microsoft this week, making huge promises about the performance of DirectX 12. However, you’ll soon be able to test out the new API ...

January 25, 2015 at 7:41 pm by

DirectX 11 vs DirectX 12 Performance Slides Revealed

DirectX 12 is on its way and it promises to bring massive performance improvements for PC gaming. The new API will achieve improved performance and efficiency by using ...

December 14, 2014 at 12:58 pm by


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