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Content Tagged directx 12

Gameworks DirectX12 Flow Tech Demonstrated

Nvidia has made incredible progress with their Gameworks tool-set, offering developers a powerful software package to render incredible physics and effects in their games. The ...

April 24, 2017 at 9:30 am by
Ashes of Singularity DX12 Now Optimized for AMD Ryzen with 30% Performance Boost

Ashes of Singularity DX12 Now Optimized for AMD Ryzen with 30% Performance Boost

Stardock and Oxide have announced that the first set of optimizations for AMD Ryzen CPUs are now available. Running Ashes of Singularity DirectX 12, the optimized performance ...

March 31, 2017 at 10:20 am by

Star Citizen to Ditch DX11 and Add Vulkan Support

Space exploration MMO Star Citizen is set to drop support for DirectX 11 and instead focus its support for the Vulkan API, rather than adopt DirectX 12. The game’s ...

March 19, 2017 at 4:33 pm by

DirectX 12 Hitting The Division Next Week

The Division has been a prime example that when Ubisoft really put their mind to it, they really can put out a truly fantastic game. If you’ve been enjoying it so far, ...

December 9, 2016 at 9:00 pm by

Deus Ex: Mankind Divided Graphics Performance Analysis

Introduction The original Deus Ex is widely regarded as a classic which paved the way forward for the stealth genre and illustrated the benefits of non-linear level design. In ...

December 5, 2016 at 4:32 pm by
Gears of War 4

Gears of War 4 DirectX 12 Graphics Performance Analysis

Introduction The Gears of War franchise’s magical formula of chaotic action and a narrative which doesn’t take itself too seriously has made it an enormous ...

December 3, 2016 at 9:00 am by

ASUS STRIX GAMING RX 480 OC Graphics Card Review

Introduction Some time ago, AMD officially launched the RX 480 as a VR-compliment GPU which targets a mainstream price point. Prior to this release, affordable graphics ...

December 1, 2016 at 6:00 am by
Games Republic

Sid Meier’s Civilization VI Now Support DirectX 12

Sid Meier’s Civilization VI has just received a humungous update which adds new gameplay elements, fixes numerous bugs, improves the game’s balance and even added ...

November 18, 2016 at 4:20 pm by

Hitman Episode 6 Update Comes With DirectX12 and Multi-GPU Support!

Hitman is the game that just keeps on giving, as today sees the release of Hitman Episode 6: Hokkaido, as well as a rather significant patch that will add DirextX 12 support! ...

November 1, 2016 at 11:15 am by

Latest Deus Ex DX12 Patch Leaves Nvidia Owners Unimpressed – Again

We recently reported that the DirectX 12 feature for Deus Ex: Mankind Divided came out of beta, and is now available to all users. However, the poor performance issues for ...

October 9, 2016 at 10:59 am by

Latest Deus Ex: Mankind Divided Patch Takes DX12 Out of Beta

Deus Ex: Mankind Divided finally has official DX12 support, as the latest patch from EIDOS Montreal and NIXXES takes the feature out of Beta, while also fixing a number of ...

October 8, 2016 at 1:40 pm by
Deus Ex

A New Deus Ex: Mankind Divided DX12 Patch Arrives Today

Deus Ex: Mankind Divided, the sequel to the highly-revered Deus Ex: Human Revolution launched using the DirectX 11 render. Later on, the DirectX 12 API was added which caused ...

September 23, 2016 at 4:45 pm by

Deus Ex: Mankind Divided DX12 Patch Broken on NVIDIA Hardware

Initially intended to be available on the day of the game’s release, the DirectX 12 patch for Deus Ex: Mankind Divided has been belatedly launched today (8th September). ...

September 8, 2016 at 5:40 pm by

Deus Ex: Mankind Divided Won’t Have DX12 Support at Launch

We’re just a few days away from the official release date for Deus Ex: Mankind Divided, but just in case some of you were looking forward to playing this game in DirectX ...

August 18, 2016 at 5:34 pm by

CRYENGINE V Delivers Colossal Draw Call Increase With DX12

PC and Xbox One owners are set to experience significant benefits of games using CRYENGINE, with its developer, Crytek, claiming that, when used in combination with ...

July 24, 2016 at 9:12 pm by