directx 12

Borderlands 3 Gets Off To A Rocky PC Launch

Borderlands 3 is officially out today and I daresay that many of you are either already playing it or are counting down the work hours until you can. If you are planning to ...

September 13, 2019 at 10:38 am by

Microsoft DX12 Port Support Adds Ray Tracing to Windows 7

With the ray tracing technology largely being locked to Windows 10 via DirectX 12, you’d be forgiven for thinking that Microsoft wouldn’t be in any particular ...

August 28, 2019 at 5:10 pm by

GRID System Requirements Revealed—Recommends GTX1080

The GRID racing game series from Codemasters is due out in a few months. For now, the company has finally revealed the official PC system requirements. Although the minimum ...

July 15, 2019 at 4:17 pm by

DX12 Update Patch for Hitman 2 Improves Framerates Significantly

Boost Seen in CPU/RAM Limited Scenes IO Interactive finally released the much requested DirectX 12 support for Hitman 2. Thankfully, the company has been updating the game ...

March 27, 2019 at 4:21 pm by

AMD Adrenalin 19.3.2 Brings DX12 Support To Windows 7

AMD Adrenaline Brings DX12 Support To Windows 7 A few days ago we reported the exceptionally surprising news that despite Windows 7 having less than a year of official support ...

March 15, 2019 at 12:22 pm by

Microsoft Finally Brings DirectX 12 To Windows 7

Microsoft Releases DirectX 12 For Windows 7 When Windows 10 was first released in 2015, one of the key ‘selling points’ of the operating system was being able to ...

March 13, 2019 at 11:52 am by

Tom Clancy’s the Division 2 Will Run Better in Directx 12

The Division 2 will take advantage of DirectX 12. It’s no big secret that DirectX 12 was a mild disappointment in the gaming world. Back when it first came out, everyone ...

January 19, 2019 at 12:20 pm by

Futuremark Introduces DX12 VRMark Cyan Room Benchmark

A new DirectX12 VR benchmark is arriving from Futuremark on November 22. This is the VRMark Cyan Room Benchmark, utilizing a pure DX12 engine built in-house and optimized for ...

November 15, 2017 at 11:59 pm by

Is Microsoft Launching a New API?

A new trademark filed by Microsoft suggests that it could be set to launch a new API. The Redmond company has trademarked the term Direct Physics, which potentially points to ...

April 29, 2017 at 5:56 pm by

Gameworks DirectX12 Flow Tech Demonstrated

Nvidia has made incredible progress with their Gameworks tool-set, offering developers a powerful software package to render incredible physics and effects in their games. The ...

April 24, 2017 at 9:30 am by

Ashes of Singularity DX12 Now Optimized for AMD Ryzen with 30% Performance Boost

Stardock and Oxide have announced that the first set of optimizations for AMD Ryzen CPUs are now available. Running Ashes of Singularity DirectX 12, the optimized performance ...

March 31, 2017 at 10:20 am by

Star Citizen to Ditch DX11 and Add Vulkan Support

Space exploration MMO Star Citizen is set to drop support for DirectX 11 and instead focus its support for the Vulkan API, rather than adopt DirectX 12. The game’s ...

March 19, 2017 at 4:33 pm by

DirectX 12 Hitting The Division Next Week

The Division has been a prime example that when Ubisoft really put their mind to it, they really can put out a truly fantastic game. If you’ve been enjoying it so far, ...

December 9, 2016 at 9:00 pm by

Deus Ex: Mankind Divided Performance Analysis

Introduction The original Deus Ex is widely regarded as a classic which paved the way forward for the stealth genre and illustrated the benefits of non-linear level design. In ...

December 5, 2016 at 4:32 pm by

Gears of War 4 DirectX 12 Performance Analysis

Introduction The Gears of War franchise’s magical formula of chaotic action and a narrative which doesn’t take itself too seriously has made it an enormous ...

December 3, 2016 at 9:00 am by

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